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Question by Palanysamy · Feb 11, 2014 at 05:12 PM · gameobjectarraygizmosdrawline

How to draw line between array's gameobjects

Hello my friends, I've been searching all over unsuccesfuly for an answer: I have an array of gameobjects, and I want a line (doesnt matter if is a gizmo or a debug.drawline) going from one object to another to another. Any advice? Thank you, P.

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Answer by robertbu · Feb 11, 2014 at 05:14 PM

 function Update() {
     for (var i = 1; i < array.Length; i++) {
         Debug.DrawLine(array[i-1].transform.position, array[i].transform.position);
     }
 }

Change 'array' to whatever you've named your game object array.

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Answer by Palanysamy · Feb 11, 2014 at 08:47 PM

Thank you Robertu, this might work on javascript but not in C# as position is treated like a method not like a variable. I can´t figure how to add this drawline into my code:

public GameObject [] checkpoints;

 public GameObject NextCheckpoint (GameObject current) {
     
     if (checkpoints.Length < 1)
         print ("ERROR - no checkpoints have been detected to array!");
     
     int arraySize = checkpoints.Length;
             
     int nextIndex = 0;
                 
     int currentIndex = -1;
     
     
     
     
     
     for (int i =0; i < checkpoints.Length; i++){
                 
         if (current == checkpoints[i])
             
             currentIndex = i;
     }
     
         
     
     int lastIndex = (checkpoints.Length - 1);
     if (currentIndex > -1 && currentIndex < lastIndex)
         nextIndex = currentIndex + 1;
     
     return checkpoints [nextIndex];
 }
 
 
 
 

}

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Answer by Palanysamy · Feb 11, 2014 at 08:47 PM

Sorry, it works!

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