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Question by Serkan0203 · Mar 07, 2021 at 01:15 PM · 3dandroid buildil2cpp

il2cpp.exe did not run properly

Exception: E:\unıtys\2020.1.17f1\Editor\Data\il2cpp/build/deploy/netcoreapp3.0/il2cpp.exe did not run properly!

Failed running "E:\unıtys\2020.1.17f1\Editor\Data\il2cpp/build/deploy/netcoreapp3.0/il2cpp.exe" --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="C:\Users\Osman\Desktop\unıtyyyy\apple3D\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="C:\Users\Osman\Desktop\unıtyyyy\apple3D\Assets..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="E:/unıtys/2020.1.17f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="E:/unıtys/2020.1.17f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --baselib-directory="E:/unıtys/2020.1.17f1/Editor/Data/PlaybackEngines/AndroidPlayer\Variations\il2cpp\Release\StaticLibs\armeabi-v7a" --avoid-dynamic-library-copy --tool-chain-path="E:/unıtys/2020.1.17f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK" --profiler-report --map-file-parser="E:/unıtys/2020.1.17f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="C:/Users/Osman/Desktop/unıtyyyy/apple3D/Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="C:/Users/Osman/Desktop/unıtyyyy/apple3D/Temp/StagingArea/Il2Cpp/il2cppOutput"

stdout: Running il2cpp.exe in server GC mode. Building libil2cpp.so with AndroidToolChain Output directory: C:\Users\Osman\Desktop\un�tyyyy\apple3D\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a Cache directory: C:\Users\Osman\Desktop\un�tyyyy\apple3D\Library\il2cpp_android_armeabi-v7a\il2cpp_cache ObjectFiles: 145 of which compiled: 0 Total compilation time: 1558 milliseconds. il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: E:\un�tys\2020.1.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\Osman\AppData\Local\Temp\tmp5598.tmp" -o "C:\Users\Osman\Desktop\un�tyyyy\apple3D\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_C5F92D9B4028CA344655D59C3C304318\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id -stdlib=libc++ -static-libstdc++ -target armv7-linux-androideabi19 -Wl,--wrap,sigaction "E:\un�tys\2020.1.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\Variations\il2cpp\Release\StaticLibs\armeabi-v7a\baselib.a" -llog -rdynamic -fuse-ld=gold.exe

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Answer by JoshPeterson · Mar 08, 2021 at 11:58 AM

It looks like there might be some non-ASCII characters in the path to this Unity project. Sometimes the Android NDK utilities fail when there are non-ASCII characters in the path - can you try to move the project to a location with only ASCII characters in the path?

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