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Create Fog in Unity 2020
So I have been using for like 2 years now and never really dive deep into 3D project. I mostly spend my 2 years on Unity with 2D project. Right now I'm trying to create fog and what is the best way to create it? I have tried the "fog" under the lighting setting. But the sky somehow does not get covered by the fog. So is there any "better" way of creating it?
You could have a look at volumetric fog in the HDRP render pipeline or URP render pipeline. Volumetric means that the fog is an object, that you can move around your scene.
Can HDRP run on a mid-end laptop? I have tried it once before and it's kind of lag. Not so much though.
Answer by Nistroy · Feb 16, 2021 at 05:19 PM
I don't know if this is exactly what you are looking for but I have tried fogging with a particle system (distorted from an asset called sand Wirls). Tell me if that's what you want @Faiz_Abdullah ! The link sends you to my google drive which you can install the package
I have tried it just now and yes it is exactly what I'm looking for. Can I use this assets for my game development? Or do I have to pay for it somewhere?
Hi sorry for the delay! Absolutely no, no need to pay! Just if you can credit me I wouldn't say no! ;)
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