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Question by pretender · Sep 23, 2011 at 04:55 PM · inputtouches

trouble with input touches

hi everybody, i have some trouble with properly identifying touches on tablet. basically i need to have just one tap, tap hold and rotate (or slide) and slide with two fingers...

the code i have works fine for slide with two fingers. it works when i want to rotate camera but when i lift the finger if object is below the finger it will get selected. i want to avoid this

here is the code:

 //IF WE HAVE TWO TOUCHES AND WE HAVE MOVEMENT OF BOTH OF THEM
     if(Input.touchCount>1 && Input.GetTouch(0).phase == TouchPhase.Moved && Input.GetTouch(1).phase == TouchPhase.Moved){
     
         distance += Input.GetTouch(0).deltaPosition.y*0.01;
     
     //IF WE HAVE ONE TOUCH AND WE DO NOT HAVE MOVEMENT
     }
     
     if(Input.touchCount == 1 && Input.GetTouch(0).phase == TouchPhase.Moved) {
     
         touchDeltaPosition = Input.GetTouch(0).deltaPosition;
        
         x += touchDeltaPosition.x * xSpeed*0.003; 
         y -= touchDeltaPosition.y * ySpeed*0.003; 
         
     }
     
     //IF WE HAVE JUST ONE CLICK
     if(Input.touchCount == 1 && Input.GetTouch(0).phase == TouchPhase.Ended){
     
         var hit : RaycastHit;
             
         //CHECK IF WE HIT SOMETHING WITH RAY FROM THE TOUCH POSITION TO INFINITY
         if(Physics.Raycast(Camera.main.ScreenPointToRay(Input.GetTouch(0).position),hit,100)){
                     
             //DO SOMETHING
 
         }
         
     }


any ideas appreciated!

cross post to forum: http://forum.unity3d.com/threads/105585-trouble-with-input.touches?p=696947#post696947

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Answer by Steven-Walker · Sep 23, 2011 at 05:22 PM

From what I can tell, your code is not preventing the single touch action from occurring at the end of a drag. A simple solution is to only allow the "one click" action to occur when the movement amount (since the beginning of the touch) is under a certain threshold (say less than 10 pixels). If you track each touch starting with TouchPhase.Began you can distinguish better between a single touch, a drag or multitouch event.

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