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Question by renfaboy · Dec 15, 2017 at 04:56 PM · c#3daddforceplatformerknockback

knockback 3d c#

hello im new but i nedd help with a script that make my player get more knockback if its on lower hp im still dont now how to get this kind of knockback here are my scripts c#

my player hp:

public class hpP1 : MonoBehaviour { public const int maxHealth = 100; public int currentHealth = maxHealth;

 public void TakeDamage(int amount)
 {
     currentHealth -= amount;
     if (currentHealth <= 0)
     {
         currentHealth = 0;
         Debug.Log("Dead!");
     }

 }

 void OnCollisionEnter(Collision col)
 {
     if (col.gameObject.tag == "bullet")
     {
         currentHealth -= 5;
         transform.localScale += new Vector3(0.0018f, 0.0018f, 0.0018f);
         Vector3 direction = (transform.position - col.transform.position).normalized;
     }
 }

}

and my bullet shooting script:

{

 public Rigidbody projectile;
 public float speed = 20;


 // Update is called once per frame
 void Update()
 {
     if (Input.GetButtonDown("Fire1"))
     {
         Rigidbody instantiatedProjectile = Instantiate(projectile, transform.position, transform.rotation) as Rigidbody;
         instantiatedProjectile.velocity = transform.TransformDirection(new Vector3(speed, 0, 0));

     }

 }

}

its a 3d platformer like SSB but then with shooting so hopes somebody helps me with this

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Answer by bliss-art · Dec 15, 2017 at 07:20 PM

I would keep a "knockbackForceMultiplier" value: 1 - (currentHealth / maxHealth). It's 0 when the agent is at full health and 1 when he's at 0 health. Then just use this value to scale some extra force that is added to your default knockback force.

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avatar image renfaboy · Dec 16, 2017 at 12:50 PM 0
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i dont have a knockback force

avatar image renfaboy · Dec 18, 2017 at 05:59 PM 0
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stil needs help

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