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Best way to move lots of game objects in an optimal way
I have made a top-down shooter game with lots of enemies moving towards to the player. I have been thinking what would be a good solution to handle all those enemies without much performance issues.
- Each enemy has a movement script with Update function to handle all the movements. 
- An enemy manager script with Update function to iterate the enemies to make them all move. 
Thanks in advance :)
Answer by austephner · Feb 07, 2020 at 03:19 PM
If you're experiencing performance issues try identifying the code that's causing said issues using the profiler. Otherwise, if everything is running smoothly and working then I don't see what the problem is. Now I did google this because I am curious, say you have thousands of objects moving, here's an answer from a forum post I found interesting:
- Don't put a script on each thing. Instead, have one script that moves all of them. That'll save you some overhead when you're moving this many things. 
- Move all of those objects to the top of the hierarchy. Moving things that have parents are slightly more expensive. 
- Reduce the number of if-statements 
- Instead of the moving-bool, have things that are not moving in their own list, which you don't do anything with. 
- Instead of having a reverse bool, change the value of your destination when you get to the current destination. 
https://forum.unity.com/threads/optimizing-the-movement-of-many-gameobjects.488081/
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