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Question by EmilioUR15 · Dec 14, 2017 at 01:13 AM · prefabprogramminginvisible

Turn Prefab visible after colliding with an invisible object.,How to turn a prefab visible after collision with an invisible object?

I'm working in a proyect where i want a prefab to become visible after it has collide with an invisible object i have set at certain position in the screen. My problem is that is only seems to work with the latest copy of the prefab that i set, and the copies before that one no longer work. my prefab is a platform with the tag "Floor", the sprite renderer = false and a force going to the left, when it collides with my game object it turns the sprite renderer = true. and im using this code for my trigger gameobject

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Trigger : MonoBehaviour {

 // Use this for initialization
 void Start () {
     
 }
 
 // Update is called once per frame
 void Update () {
     
 }

 void OnTriggerEnter2D(Collider2D col){

     if (col.tag == "Floor") {
         GameObject.FindGameObjectWithTag ("Floor").GetComponent<SpriteRenderer> ().enabled = true;
     }
 
 }

}`

,I'm working on a proyect where i want a platform to become visible in a certain position in the screen, i have set an invisible object with this script in the position where i want the platforms to become visible. I have a prefab with the tag "Floor" and a force going to the left, so when it collides with my object the sprite renderer becomes true, the code seems to work properly on the first copy of the prefab i set, but not on the other copies of it. I don't really know what the problem is. pls help.

using System.Collections; using System.Collections.Generic; using UnityEngine;

 public class Trigger : MonoBehaviour {
 
     // Use this for initialization
     void Start () {
         
     }
     
     // Update is called once per frame
     void Update () {
         
     }
 
     void OnTriggerEnter2D(Collider2D col){
 
         if (col.tag == "Floor") {
             GameObject.FindGameObjectWithTag ("Floor").GetComponent<SpriteRenderer> ().enabled = true;
         }
     
     }
 
 }


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Answer by Larry-Dietz · Dec 14, 2017 at 04:33 AM

You are calling FindGameObjectWithTag to get the object. That will find one object, not necessarily the one that hit your trigger.

I assume you want to effect only the one that hit the trigger. To do that, try changing the following line,,,

 GameObject.FindGameObjectWithTag ("Floor").GetComponent<SpriteRenderer> ().enabled = true;
 

to

 col.gameObject.GetComponent<SpriteRenderer>().enabled=true;

That should enable the SpriteRenderer component of the object that hit your trigger.

Hope this helps, -Larry

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avatar image EmilioUR15 · Dec 14, 2017 at 06:50 AM 0
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O$$anonymous$$G it worked, thank you very much sir

avatar image Larry-Dietz EmilioUR15 · Dec 14, 2017 at 03:11 PM 0
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Glad I could help.

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