how to use 'xcworkspace' in cloud build
I tried cloud build(ios) but I got failed.
▸ /BUILD_PATH/dodamgames.jewels-witch-castle.default-ios/temp20220330-5113-1d12dok/Libraries/MaxSdk/AppLovin/Plugins/iOS/MAUnityAdManager.h:7:9: fatal error: 'AppLovinSDK/AppLovinSDK.h' file not found ====================================================================================It's maybe because use xcproject not xcworkspace. build by xcproject, can find same error. (when local build, xcworkspace file is generated.)
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