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5.3.4 iOS Build with Facebook SDK Stuck on Unity Splash Screen
Edit: We have narrowed it down to the Facebook SDK, version 7.2.2 and 7.5.0. Problem occurs when player is logged in to Facebook. Still no idea how to solve though, logs are showing no errors. When starting on iOS on a clean install it works. When logging in to Facebook and returning to the game it freezes, but music continues to play. It works fine on Android.
We upgraded from 5.x (don't remember which version) to 5.3.4f1 and after the usual plugin upgrades and code fixes the game runs fine in Editor and on Android.
The iOS build doesn't get passed the Unity splash screen though. We see in the logs that the game keeps running; the MainScene is loaded and Awake and Start are called on different GameObjects.
When removing "Auto Graphics API" and trying different configs the iOS build gets passed the splash and shows the game, but the framerate is unplayable at around 1fps, so this is not an option.
We also upgraded to 5.3.4p6 and problem remains on iOS.
Has anyone else seen and solved this?
Did you find any solution for that....me too getting same problem..@cmbellman
Answer by Rizzonian · Jun 28, 2016 at 07:22 AM
I am having this issue with the Android build. I cam going to try removing the Auto Graphics API as well.
Answer by VikasReddy · May 16, 2017 at 04:42 PM
Did you find any solution for that....me too getting same problem..@cmbellman
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