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Question by TezNyanCatLipoca · Nov 29, 2015 at 09:52 AM · collisionphysics2d platformer

Inconsistent 2D collision detection since 5.2.3

I made a test project to try to fix this bug but no luck so far.

Test project Screenshot

This is a screenshot from the test project, the ball is bouncing around with this script :

 void OnCollisionEnter2D (Collision2D other)
 {
     Debug.Log(gameObject.name + " detected a collision with " + other.gameObject.name + " at : " + Time.time);
 }

But I'm only getting a log message every ~5 collisions.

I tried messing with Fixed TimeStep and Max Allowed TimeStep but it only works with low values (0.001 for Fixed TimeStep and 0.02 for Max Allowed TimeStep), which cause performance issues and other bugs.

Anyone knows what could be causing this ?

Note: My computer crashed whiel updating Unity yesterday, I tried completely uninstalling and reinstalling Unity but the bug persists. This bug did not occur before the update.

l1fa7fo.png (162.5 kB)
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avatar image liam1135 · Dec 03, 2015 at 12:58 PM 0
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@username Interesting. All of the collision in our project died when I upgraded to 5.2.3. After playing around with it for a short while I ended up reverting.

avatar image lavz24 · Dec 05, 2015 at 04:33 PM 0
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We have the same problem, the OnTriggerEnter2D, OntriggerStay2D doesnt call. With the same version

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