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Mouse # is not setup - it really is though, I promise... version 2019.3.0ff6
I was all set to create an input manager + camera controller, when almost as if I stubbed my toe on the doorway, my input controls simply refuse to work - and give literally zero indication as to why -- going so far as to give INCORRECT info on how to get to the input manager in the console.
For some magical reason "Fire1" works - even though a dedicated "LeftClick" input created with the EXACT same parameters will give Input mouse 0 is not setup. I only found that after debugging attempts showed me that mouse 1 + mouse 2 were completely inoperable. Fire2 does not work. A separately created button RightClick with positive + alt positive mouse 1 does not work. Fire3 does not work. A separately created button MiddleClick with positive + alt positive mouse 2 does not work. All variations using mouse 0/1/2 do not work except "Fire1" Every single one says Input mouse 0/1/2 is not setup.
The following gives the error: Input mouse 1 is not setup. Go to edit > setting > input -- blah blah...
if (input.GetButtonDown("Fire2")
{
debug.log("Fire2");
}
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