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Why does the collider of the Character Controller not rotate vertically?
Yes, hi, I've been messing around with Quaternions and rotations for a bit trying to get a certain scripts working. I want my character to rotate it's bottom towards a planet so that he can walk around it normally.
It doesn't work flawlessly, rounded planes still cause bugs, but I also noticed that the Character Controller does not rotate along with the rotation of the object it's attached to. It's a component, not a child, so I don't understand why the collider doesn't rotate.
Nobody else seems to have this problem. I've considered switching to a rigidbody, but it would be a shame since the CharacterController.Move function is so much nicer to use than the velocities and such of the rigidbody movement.
Does anyone know a fix to this problem?
you should add a lot more information to get an answer to this... For example: what character controller? what do you currently do to change rotations? code for that? perhaps a small image to show what you are trying to do and what does not work there?
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