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Question by georgerudenko97 · Feb 03, 2020 at 11:15 PM · 2d gamemelee attack

Why i can't use method in gameObject.getComponent

Hi everyone, sorry for my English level.

My problems it's: I can use method in my enemy in there include scripts TakeDamage().

My Player attack class: public class PlayerAttack : MonoBehaviour {

 private Animator anim;
 private PlayerCharacteristics PlayerCharacteristics;

 // Attack
 public Transform attackPoint;
 public float attackRange = 0.5f;
 public LayerMask enemyLayers;

 private void Start()
 {
     anim = GetComponent<Animator>();
     PlayerCharacteristics = GetComponent<PlayerCharacteristics>();
 }

 // Attack method
 public void Attack()
 {
     if (PlayerCharacteristics.startAtkCoolDown == 0)
     {
         PlayerCharacteristics.startAtkCoolDown = PlayerCharacteristics.attackCoolDown;

         // Play an attack animation
         anim.SetTrigger("Attack");

         // Detect enemies in range of attack
         Collider2D[] hitEnemies = Physics2D.OverlapCircleAll(attackPoint.position, attackRange, enemyLayers);

         // Damage enemies
         foreach (Collider2D enemy in hitEnemies)
         {
             enemy.GetComponent<Enemy>().TakeDamage();
             // Enemy mark wrong and It say "Could not find namespace type or name"
         }
     }
 }

 void OnDrawGizmosSelected()
 {
     if (attackPoint != null)
     {
         Gizmos.color = Color.red;
         Gizmos.DrawWireSphere(attackPoint.position, attackRange);
     }
 }

}

and it's my enemy class

public class Enemy : MonoBehaviour {

 // Player health
 public float maxHealth;
 public float currentHealth;
 // Player mana
 public float maxMana;
 public float currentMana;
 // Player data
 public int level;
 public int strength;

 // Attack power
 public float attack;

 void Start()
 {
     // Health
     currentHealth = maxHealth;
     // Mana
     currentMana = maxMana;
     // Attack
     attack = (level + (strength * 3) + 10);
 }

 public void **TakeDamage**(float damage)
 {
     currentHealth -= damage;

     Debug.Log("Damage...");

     if (currentHealth <= 0)
     {
         Die();
     }
 }

 void Die()
 {
     Debug.Log(name + " - enemy died!");
     Destroy(gameObject);
 }

}

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avatar image georgerudenko97 · Feb 03, 2020 at 11:21 PM 0
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And I forgot to add and am writing now, as maybe it wags. Player and Enemy script files are located in different folders.

avatar image Nightylion · Feb 04, 2020 at 03:52 PM 0
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I am not sure, but try this enemy.gameObject.GetComponent<Enemy>().TakeDamage();

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Best Answer

Answer by Marioooo · Feb 04, 2020 at 04:37 PM

Hello! It seems that you're trying to get a component... from a component... you have to get the componen, from the gameobject.

  enemy.gameobject.GetComponent<Enemy>().TakeDamage();

this is caused because the variable you're pointing at, is a collider and not a gameobject. Hope this helps

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avatar image georgerudenko97 · Feb 04, 2020 at 04:44 PM 0
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Thank u so much! Now it's work :)

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