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Question by AlanPereiraArt · Feb 03, 2020 at 07:08 PM · spritescriptableobjectmemoryscriptable objectmemory usage

Memory usage of Sprites in a referenced Scriptable Object

Hi,

I have a Scriptable Object called Stage with three Background Images in each.

So, I have a Stage Management script that have a list with all 10 Stage's SO that loads the SO to configure the desired background image based in the current Stage and the Round.

  • My question is: Just by referencing the SO with 3 Sprites in the Stage Management, it is being loaded in memory? I mean, instead of having just 3 background images in memory, it is loading 30?

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