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Question by homer_3 · Jun 09, 2017 at 03:58 AM · script.particlesystem

How to edit particle system size over lifetime curve with script?

I'm trying to add a flickering effect the the particles in the particle system, so I thought I'd use a script to toggle the size between 0 & 1 in the size over lifetime curve. So I tried

 public int flickerCount;
 
     // Use this for initialization
     void Start () {
         ParticleSystem part = gameObject.GetComponent<ParticleSystem>();
         float length = part.main.duration;
         float timeInc = 1/(flickerCount*2);
         ParticleSystem.SizeOverLifetimeModule sizeSettings = part.sizeOverLifetime;
         ParticleSystem.MinMaxCurve sizeCurve = sizeSettings.size;
         AnimationCurve aCurve = sizeCurve.curve;
 
         for(int i = 0; i < flickerCount*2+1; i++)
         {
             Keyframe kf = new Keyframe();
             if(i % 2 == 0)
             {
                 kf.value = 1;
             }else
             {
                 kf.value = 0;
             }
             kf.time = i * timeInc;
             aCurve.AddKey(kf);
         }
 
         sizeCurve.curve = aCurve;
         sizeSettings.size = sizeCurve;
     }


But it didn't seem to have any affect. Is there some other way I should use to edit the curve?

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avatar image SohailBukhari · Jun 09, 2017 at 05:47 AM 0
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your code is looking fine just make sure you have set these properties in the inspector correctly. $$anonymous$$ake sure you have select the start size curve not the vale Start Size Second one Size Over Lifetime is checked and curve is select not the value. alt text

startsize.png (788 B)
size-over-lifetime.png (2.4 kB)

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