Apply texture/materials without stretching them according to the surfaces of the 3D structure
Hi, I would like to ask you if there is a way to apply a material to the various walls of a structure without the texture changing according to the height and width of the various surfaces ... I obviously put repeat in the texture settings, but the result is a bit disappointing, partly because the texture also flips by 90 ° based on the surfaces and does not apply equally to the various groups of surfaces. If you have experience with Keyshot, for example, the textures are applied in the ideal way for me now ... the problem is quite visible in the picture Thank you in advance!
[1]: /storage/temp/131942-immagine1.jpg
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