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Question by darkal · Feb 01, 2020 at 11:01 AM · rotationuirotaterecttransformoverlap

Check if rotated UI are overlapping based on Rotation.Z

I am able see if two things are overlapping however I have issue with rotated UI this is important as it for a inventory system and system needs allow rotation of items bellow is current code


Disclaimer yes I have looked for it online try way solve this but have not found a answer that works it may be that I am making a error I am not sure.


 public class Item_Select : MonoBehaviour
 {
     public GridItem Selected;
     public RectTransform rectTransform1;
     public RectTransform rectTransform2;
 
     // Start is called before the first frame update
     void Start()
     {
         
     }
 
     // Update is called once per frame
     void Update()
     {
         rectTransform2 = this.GetComponent<RectTransform>();
         if (Selected != null)
         {
 
             /*
                 Rotation of UI based on Z needs go here unrotated as else statement.
             */
             if (Selected.Rotate)
             {
                 rectTransform1 = Selected.GetComponent<RectTransform>();
 
                 Vector3[] corners = new Vector3[4];
                 rectTransform1.GetLocalCorners(corners);
                 Rect rec = new Rect(corners[0].x, corners[0].y, corners[2].x - corners[0].x, corners[2].y - corners[0].y);
 
                 rectTransform2.GetLocalCorners(corners);
                 Rect rec2 = new Rect(corners[0].x, corners[0].y, corners[2].x - corners[0].x, corners[2].y - corners[0].y);
 
                 if (rec.Overlaps(rec2))
                 {
                     this.GetComponent<RawImage>().color = Color.red;
                 }
                 else
                 {
                     this.GetComponent<RawImage>().color = Color.gray;
                 }
             }
             else
             {
                 rectTransform1 = Selected.GetComponent<RectTransform>();
 
                 Vector3[] corners = new Vector3[4];
                 rectTransform1.GetWorldCorners(corners);
                 Rect rec = new Rect(corners[0].x, corners[0].y, corners[2].x - corners[0].x, corners[2].y - corners[0].y);
 
                 rectTransform2.GetWorldCorners(corners);
                 Rect rec2 = new Rect(corners[0].x, corners[0].y, corners[2].x - corners[0].x, corners[2].y - corners[0].y);
 
                 if (rec.Overlaps(rec2))
                 {
                     this.GetComponent<RawImage>().color = Color.red;
                 }
                 else
                 {
                     this.GetComponent<RawImage>().color = Color.gray;
                 }
             }
         }
     }
 }
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