Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Noxury · Jan 31, 2020 at 10:53 PM · serializationsetbinaryformatterhash

Serialize a HashSet for BinaryFormatter using Surrogate

I am using surrogates to convert non-serializable stuff like Vector3, Quaternion to use for BinaryFormmater. I have also a HashSet that stores unique neighbors of the Node class itself. These form a graph object that I want to use for persisting.

.

So far, the file writing works, but the serialization of HashSet is not implemented (using UnityEditor 5.6.0f3) and as discussed here. Converting to Array seems not suitable for me, because I want to use explicitely HashSet functionality without any extra allocation.

.

I am unsure if the same approach will be working, just like Vector3 / Quaternion as it deals with a type parameter.

.

Here is what I have so far.

 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
 using System.IO;
 using System.Runtime.Serialization.Formatters.Binary;
 using System.Runtime.Serialization;
 
 public class SerializableHashSet<T> : HashSet<T>, ISerializationSurrogate
 {
     // Method called to serialize a HashSet<T> object
     public void GetObjectData(System.Object obj, SerializationInfo info, StreamingContext context)
     {
         HashSet<T> hashset = (HashSet<T>)obj;
         info.AddValue("hashset", hashset);
     }
 
     // Method called to deserialize a HashSet<T> object
     public System.Object SetObjectData(System.Object obj, SerializationInfo info, StreamingContext context,ISurrogateSelector selector)
     {
         HashSet<T> hashset = info.GetValue("hashset", typeof(HashSet<T>));
         obj = hashset;
         return obj;
     }
 }


Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image sacredgeometry · Feb 01, 2020 at 10:19 PM 0
Share

Can you not just use a dictionary ins$$anonymous$$d?

Edit: Oh wait am I thinking of a HashTable, which are serialisable anyway.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

125 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Saving HashSet using BinaryFormat 1 Answer

IOException: Sharing violation on path 1 Answer

Why has my BinaryFormatter stopped working? 2 Answers

Serialize Data - After Update 1 Answer

Which types are actually serializable? Is the documentation incorrect or am I? 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges