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               Question by 
               TheHoongs · Jan 05, 2014 at 06:09 AM · 
                javascriptgameobjectspawnpages  
              
 
              Slender pages collection does not activate gameobject I want
Hey guys,I am new to javascript and c#.
I made a page collection script that works but there is one thing that I do not want it to happen,is that when all pages are collected,I want it to activate a gameobject,but it spawned the gameobject right at the start of the scene.
Script:
 #pragma strict
 @script RequireComponent ( AudioSource )
 var document : int = 0;
 var documentToWin = 5;
 var distanceToPaper : float = 2.5;
 public var paperPickup : AudioClip;
 var Obj : GameObject;
 
 function Start ()
 {
     Screen.lockCursor = true;
 }
 function Update ()
 {
 if(Input.GetMouseButtonDown (0) || Input.GetButtonDown ("Fire1"))
 {
 var ray = Camera.main.ScreenPointToRay(Vector3(Screen.width * 0.5,
 Screen.height * 0.5, 0.0));
 var hit : RaycastHit;
 if(Physics.Raycast(ray, hit, distanceToPaper))
 {
 if(hit.collider.gameObject.name == "document")
 {
 document += 1;
 audio.PlayClipAtPoint(paperPickup, transform.position);
 Destroy(hit.collider.gameObject);
 }
 }
 }
 }
 
     if(document <= 5){
         Obj.SetActive(true);
      
 }        
 function OnGUI ()
 {
 if(document < documentToWin)
 {
 GUI.Box(Rect((Screen.width * 0.5) -60, 10, 120, 25), " " + document.ToString() + " / 5 collected");
 }
 
 else
 
 GUI.Box(Rect((Screen.width/2) - 100, 10, 200, 35), "Get out of here within a minute!");
 }
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              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                