How to use 3D colliders and rigidbody on 2D character controller
I'm making a 2d game with procedurally generated voxel terrain. The terrain has 3d colliders so I need to use 3d colliders and rigidbody on my character. Its using the default 2d character controller scripts and I changed all the references to "RigidBody2D" to "RigidBody" but it still wont jump. Please help me. Thanks.
You may need to be more specific. Is there a built in jump for the default 2d character controller and it's not working vs the 3d collider?
Your answer
Follow this Question
Related Questions
Find active Child gameobject out of multiple gameobjects 2 Answers
Make an energy wich decreases when the character jumps 2 Answers
Can someone help me with why my jump wont work properly 0 Answers
How can I make my character walk up hills. 0 Answers
Make a 3D Object look like hes facing a point in an 2D space 0 Answers