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Question by dscott5 · Feb 18, 2020 at 03:51 PM · audiodestroygameobject

Help | Want Audio Clip to play back as 2D, Volume at 1, Looped after destroying game object

Hello,

I have a audio source applied to a game object (sphere). 3D Sound Settings are enabled, Play on Awake and Loop are enabled (which I want), and Sphere collider with Is Trigger? checked.

I would simply like to have the player destroy the game object after collision and now hear the audio clip back in 2D with the Volume at 1 (and still looping mind you). So the 3D settings are now just null and void.

What would the script look like for something of this nature?

Thoughts? Thanks,

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