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Problem is not reproducible or outdated
Popular Multiplayer Framework/Services?
What's up; why is multiplayer such a pain? I can't figure out a nice setup for making multiplayer games. I tried the service player.io, that looked great but there were no tutorials for it. I tried the built in Unity RPC networking thing; it was a mess. I understand how networking works; I don't understand why I have to write so much code. Are people actually using this RPC thing? I find that hard to believe, it seems too low-level for games.
My question is: What are the most popular net-code services/frameworks/libraries
being used to create multiplyer Unity games? It would be great if it was free to host locally or has a free trial/plan.
I'm not trying to make an MMO, I just need a basic matchmaking system and 1v1.
So people are using the RPC thingy, seriously? I guess I'll have to try it out again. Last time I tried networking in Unity I heard of something called uLink. uLink replaces Unity's networking giving you more powerful and simple features. I heard a lot of negative things about the default RPC so I didn't want to use it. But uLink was 500 euros or something so I couldn't use that. That's why I'm looking for something else. What's your opinion on using Photon Server
or SmartFoxServer
?
Hey @Fattie why did you not only close my question but also delete your comment. That's not very helpful.
see below "Problem is not reproducible"
do not hesitate to open a new question if you want, even the same one. if this one has no answers by now it will unlikely get any
That's not even applicable to my question. But you're right, no one is answering. I guess when I finally figure it out I'll have to make a tutorial explaining what networking options there are and their pros/cons. Because it's way too hard to figure out currently.