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Question by officialgjivity · Jan 29, 2020 at 08:44 PM · scripting problemnoob

How do I reset my object rotation when it collides and spins around

All of these solutions that I google do NOT work

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avatar image unity_ek98vnTRplGj8Q · Jan 29, 2020 at 09:18 PM 0
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You may have to be a bit more descriptive of what exactly you are trying to achieve. If you want to simply set the rotation of an object to the default rotation, use transform.rotation = Quaterion.identity. If you spawned it in with an orientation that is not the default orientation and you want to set it to that, you could do something like

 private Quaterion startingRotation;
 
 void Awake(){
     startingRotation = transform.rotation;
 }
 
 //Somewhere else in the same script, when you want to reset the rotation
 transform.rotation = startingRotation;

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Answer by logicandchaos · Jan 30, 2020 at 12:33 AM

Well a simple way would be to just get the value of the rotation before the collision and then set it to that after the collision.. you could do this a few ways

 Quaternion rotation;
     OnCollisionEnter(){
     rotation=transform.rotation;
     }
     OnCollsionExit(){
     transform.rotation=rotation;
     }

Or if you are using OnCollision()

 Quaterion rotation;
 OnCollision(){
 rotation=transform.rotation;
 Invoke("ResetRotation",.5f);
 }
 public void ResetRotation(){
 transform.rotation=rotation;
 }

You will have to fill in the collision parameters correctly.

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avatar image logicandchaos · Jan 30, 2020 at 12:35 AM 0
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you might also have to set velocity and rotational velocity to zero. also if you don't want the gameObject to rotate at all you can limit that in the editor.

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