- Home /
Tilemaps and showing extra information on click
I am currently working with tilemaps and i want to display per tile extra information. I have found out that making a new brush and brush editor being the way to go to show this extra information.
However I ran into the problem of the data having to be separated from the actual tilemap like how GridInformation in the 2D extras are.
Is there a way to automatically serialize and show inspector UI for a custom class that can hold all that extra information? It looks as if I have to manually add a field representing every piece of information, even arrays, which is a tedious venture. Especially early on when the data can change a lot depending on the game features.
Bonus question that i'd be happy if answered: Is there a way to use a separate tool that allows me to alter a map that's not in the scene view out there but the data being on a scriptable object, or do i have to create that myself?
Your answer
