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Question by CubePhysics · Mar 11, 2016 at 10:46 PM · positionsmoothvector2mathflateupdate

How to smoothly change position

In my game I want the camera to smoothly move to a certain position

     float posY = Mathf.SmoothDamp(transform.position.y, player.transform.position.y + distToPlayer, ref     velocity.y, smoothTimeY);
 
         if(Input.GetMouseButton(0)|| player.transform.position.y > transform.position.y -2.6){
             transform.position = new Vector3(transform.position.x, posY, transform.position.z);
         }

In my script (attatched to camera), when the player position goes beyond the camera's the camera is meant to begin following it (script is in a fixed update), However the transition of the camera moving to follow the player is static and it just jumps to it. Is there a way I can make it seem smooth. Thanks

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Answer by Zoogyburger · Mar 11, 2016 at 11:05 PM

Instead of saying

 transform.position = new Vector3(

Try:

 transform.position = Vector3.Lerp(

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avatar image CubePhysics · Mar 12, 2016 at 12:08 AM 0
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Lerped worked good, Had to play with some numbers but it did the trick.

 if(Input.Get$$anonymous$$ouseButton(0)|| player.transform.position.y > transform.position.y -3){
         Vector3 newPos = new Vector3(transform.position.x, posY, transform.position.z);
         transform.position = Vector3.Lerp(transform.position, newPos, Time.deltaTime * transitionSpeed);
     }

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