Question by 
               wsdxyhh · Feb 17, 2017 at 08:33 AM · 
                camera2dshader programmingbackground  
              
 
              How to draw background image on camera without MVP Matrix
I have a shader which draw a 2D image into screen without matrix transform, but it don't work on Unity. The image I draw only appare on Scene not Game Tab, which mean the picture didn't show on the target camera. If anyone know how to solve the problem, please tall me. Thank you in advance.
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                