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How can i check if a trigger is completely full?
Hey im making a town building game and i want to make sure that all of a building is completely flat on the ground in order to place it and if its not flat on the ground you will not be able to place it.
I am not entirely sure I know what you mean. Don't all city building games have flat maps with specific tiles being "buildable" and others not being?
You can build something that finds the peak and builds "foundations down from that but uneven terrain is going to make having level streets a bit hard without some sort of plane anyway.
The reason why i need this is because my terrain is randomly generated and i dont always know where the flat areas will be.
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