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Question by usinakenes · Jan 28, 2020 at 09:31 PM · materialscript.unity 2dmaterialsfriction

Why can I not change the friction on runtime? And how can I fix it?

Hello. I am new at coding. I am making a 2D game where when the floor turns into blue, the floor gets slippery. You can see my script below. I attached this script to an empty game object; and to that game object, I attached the Floor script.

What am I doing wrong here? Can someone please explain and suggest a fix? You can also show a solution by changing the material itself, not the values. It would be highly appreciated.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class LevelChallenges : MonoBehaviour
 {
     public Floor myFloor;
     private float frictionNumber;
     public PolygonCollider2D coll;
  
 
     public void Start()
     {
         frictionNumber = myFloor.GetComponent<PolygonCollider2D>().sharedMaterial.friction = 0.9f;
 
     }
    
     public void Update()
     {
         if (myFloor.isBlue)
         {
             frictionNumber = 0.2f;
         }
 
         else if (!myFloor.isBlue)
         {
            frictionNumber = 0.9f;
         }
     }
 }
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