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Question by
AaronDuke · Jun 14, 2017 at 12:05 PM ·
c#unity 5animator controllerfps controller
How to Animate the movement of the FPS controller using the animation curves, but disable movement when animating then re-enable after the animation reaches the end?
As the title states I'm animating the FPS controller with the animation curves and to stop the player from moving the camera I'm simply disabling the FPS controller component when the animation is playing and re-enabling it when it reaches the last frame of the animation using an event. the problem is that it does re-enable the mouse look and works, but movement doesn't work as I'm just stuck in place.
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