- Home /
Boat collides with track(plane) below it while moving forward
I have placed a number of planes with box colliders below a boat and when the boat (has rigidbody and box collider) travels above it ,it sometimes(not always) collides with the next track in front of it on which it is supposed to travel. The y axis of the tracks has been precisely alligned and i have ensured that there is no space between the planes so I cant see anywhere where the boat collides. It should just keep going over it but it suddenly collides. How can i fix this? Or can someone provide a good method for infinite track generation and placement without this problem?
Your answer
![](https://koobas.hobune.stream/wayback/20220612222251im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Keep Horizontal Momentum after Jump 2 Answers
Player getting stuck in ground (3D) player has Rigidbody, and Box Collider, world is Mesh Colliders 0 Answers
How to Have Two Child Objects of One Parent Detect Collisions Between Eachother. 1 Answer
How having correct bounce on a rotating pinwheel(it's more complicated)? 0 Answers