- Home /
How to wait for baked lighting to load when using LoadSceneAsync?
I use LoadSceneAsync to load a scene which has baked lighting however there are a few seconds after it has loaded during which the static objects have no lighting until I assume the lightmaps have been loaded in. Is there a way to wait for the lighting to finish loading before activating the scene? I currently use allowSceneActivation to finalise the load and activate the scene. Any help would be greatly appreciated!
Your answer
![](https://koobas.hobune.stream/wayback/20220612222247im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
How to clear all baked illumination data, except for one object 0 Answers
Light sectioning after bake light map 0 Answers
Why would my baked lights only render for a few seconds? 0 Answers
Trouble with light mapping on duplicate objects 0 Answers
LoadSceneAsync breaks lighting with Assertion failed (Update: Light probes are to blame!) 0 Answers