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Question by Hotshot10101 · Apr 09, 2017 at 03:41 AM · buildwebglcloud

Cloud Built WebGL Stopped working

I have a game I have been working on for a while. I have cloud build set up to build for WebGL.

I use that build as a way to verify that I have not committed any errors to git.

Sometimes it fails and that lets me know when I forget to commit a file or mess up the build.

It has not failed in quite a while now. I decide to try actually running it the other day and found that even though the build succeeded it doesn't play. I just get a black screen and the logo never appears.

I went back several builds to find the last one that worked.

I can't see anything in the git commit between the 2 that can help me figure out why it doesn't play on WebGL.

It plays fine in the editor and on iOS and Android. I have not really added anything significant other than more screens and logic, but nothing that should cause a failure on WebGL.

I am not sure where to go from here to try to figure it out.

Any ideas?

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