Question by
joshskelton3000 · Jan 27, 2020 at 09:04 PM ·
c#buildcustom editorbuild settings
How to have Unity Cloud Build point to custom build call.
I have a script that makes a custom build by calling "BuildPipline.BuildPlayer(options);" where "options" are the build options that have been defined before this call. My question is this: How do I call this from Unity Cloud and avoid the default Unity Cloud build call? Or, is there a way to pass these build options off to Unity Cloud? Thanks!
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