- Home /
Question by
sporkflips · Oct 25, 2016 at 10:53 PM ·
lightinglightmappingpoint lightdeferred renderingforward rendering
Can I prebake shadows from point lights in deferred rendering to show up when using forward rendering?
I guess the question is pretty straightforward.
I'm starting to get into lighting and I have point lights that I want to cast shadows but I don't want to deal with the increase in processing of using deferred rendering and added FXAA.
Is there a way to bake a light map using deferred rendering that will then be applied to the game world later, even when using forward rendering?
Comment
Your answer
Follow this Question
Related Questions
Lightmapping problem 0 Answers
[SOLVED] Forward Rendering is messed up 0 Answers
Baked GI / Lightmapping glitches 1 Answer
Best way to bake shadows on reflective floor? 0 Answers
What am i doing wrong with Lighting? 1 Answer