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Question by $$anonymous$$ · Jan 27, 2020 at 12:57 PM · load sceneitem

How To keep items in inventory between changing Scenes

So my items in the inventory are destroyed when loading a new scene, is there anyways to prevent this ? Here my Item script:

             using UnityEngine;
             [CreateAssetMenu(fileName ="Newitems",menuName ="Inventory/Items")]
    public class Item : ScriptableObject {

 new public string name = "New items";  
 public Sprite Icon = null;             
 public bool isDefaulet = false;   
     .......

In the Inventory script, i using:

          using System.Collections;
            using System.Collections.Generic;
        using UnityEngine;

           public class Inventory : MonoBehaviour{

                 public  List<Item> items = new List<Item>();
                  ..................

I have been following Brackey RPG item instruction and now i'm stuck. (Sorry for bad english, I'm just a beginner and not a native person )

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Answer by $$anonymous$$ · Jan 29, 2020 at 02:37 AM

Solve, just mark gamemanager as DontDestroyOnLoad

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