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Question by Skeezy · Nov 08, 2012 at 04:29 PM · editorvariablessaving

How can I edit a scene at runtime and have those variables saved?

So I have a scene with a bunch of objects placed. I want to be able to move them around at runtime and then when I stop the game, keep those values. Just to help get the scene where I want it to be. All my objects are created at runtime based of initial positions.

One way I can get it to work is have a prefab. move the stuff around and then save that object into the prefab again. Is there a better way to do this?

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Answer by markpdolby · Nov 08, 2012 at 05:11 PM

There are a few things that I know of but never tried myself, unfortunately most of them you have to pay for:

http://u3d.as/content/almost-logical-software/play-mode-persist/1tS

http://u3d.as/content/arthur-brussee/play-save/2nh

http://angryant.com/2009/11/04/copyinspector/ (Apprently with this one you can copy components at runtime and then paste them in the editor afterwards).

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