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Question by Goliath520 · Jun 12, 2016 at 10:26 PM · android buildandroidpluginandroid-manifest

Android. failed to re-package resources

I keep trying to build my android version and can't seem to get it to work. I've checked for other solutions online and none of them seem to work. I updated all my android SDKs and the latest version of unity but that doesn't seem to solve the problem, does anyone have any ideas on how to possibly solve it?

 CommandInvokationFailure: Failed to re-package resources. See the Console for details.
 C:\Users\Goliath520\Documents\Developments\adt-bundle-windows-x86_64-20140624\sdk\build-tools\23.0.2\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "C:/Users/Goliath520/Documents/Developments/adt-bundle-windows-x86_64-20140624/sdk\platforms\android-23\android.jar" -F bin/resources.ap_ --extra-packages com.google.unity
 
 stderr[
 AndroidManifest.xml:24: error: Error: No resource found that matches the given name (at 'value' with value '@integer/google_play_services_version').
 
 ]
 stdout[
 Configurations:
  (default)
  v14
  v21
  xhdpi-v4
 
 Files:
   drawable\app_banner.png
     Src: (xhdpi-v4) res\drawable-xhdpi\app_banner.png
   drawable\app_icon.png
     Src: () res\drawable\app_icon.png
   values\strings.xml
     Src: () res\values\strings.xml
   values\styles.xml
     Src: () res\values\styles.xml
     Src: (v14) res\values-v14\styles.xml
     Src: (v21) res\values-v21\styles.xml
   AndroidManifest.xml
     Src: () AndroidManifest.xml
 
 Resource Dirs:
   Type drawable
     drawable\app_banner.png
       Src: (xhdpi-v4) res\drawable-xhdpi\app_banner.png
     drawable\app_icon.png
       Src: () res\drawable\app_icon.png
   Type values
     values\strings.xml
       Src: () res\values\strings.xml
     values\styles.xml
       Src: () res\values\styles.xml
       Src: (v14) res\values-v14\styles.xml
       Src: (v21) res\values-v21\styles.xml
 Including resources from package: C:\Users\Goliath520\Documents\Developments\adt-bundle-windows-x86_64-20140624\sdk\platforms\android-23\android.jar
 applyFileOverlay for drawable
 applyFileOverlay for layout
 applyFileOverlay for anim
 applyFileOverlay for animator
 applyFileOverlay for interpolator
 applyFileOverlay for transition
 applyFileOverlay for xml
 applyFileOverlay for raw
 applyFileOverlay for color
 applyFileOverlay for menu
 applyFileOverlay for mipmap
 Processing image: res\drawable\app_icon.png
 Processing image: res\drawable-xhdpi\app_banner.png
     (processed image res\drawable\app_icon.png: 94% size of source)
     (processed image res\drawable-xhdpi\app_banner.png: 93% size of source)
     (new resource id app_banner from xhdpi-v4\drawable\app_banner.png #generated)
     (new resource id app_icon from drawable\app_icon.png #generated)
 ]
 UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
 UnityEditor.Android.PostProcessAndroidPlayer.Exec (System.String command, System.String args, System.String workingdir, System.String[] progress_strings, Single progress_value, System.String errorMsg)
 UnityEditor.Android.PostProcessAndroidPlayer.CompileResources (System.String stagingArea, System.String packageName, UnityEditor.Android.AndroidLibraries androidLibraries)
 UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
 UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
 UnityEditor.HostView:OnGUI()

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Answer by EarlyBird19 · Jun 12, 2016 at 10:39 PM

I was working through this same issue last week. I found a unity answer that helped me.

I downloaded the .zip and grabbed the version.xml file out of /res/values. Then in my project I created a /res/values folder inside the GoogleMobileAdsPlugin folder and dropped version.xml in there.

I did all of this...but my app would crash when requesting an ad. I dug through logcat and saw there was an issue with the version number inside version.xml. The exception said something along the lines of "expecting XXXXXXX but instead found YYYYYYY". So I copied the expected value out of the error message and pasted it into version.xml and that did the trick. My game is showing ads and everything seems fine.

I also found this video to be super helpful. It goes over the whole process.

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avatar image Goliath520 · Jun 12, 2016 at 10:49 PM 0
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Thanks for the response, I will give this try in a $$anonymous$$ute!

avatar image Goliath520 · Jun 13, 2016 at 02:00 AM 0
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I tried following the steps but when I try to do one of the steps (copy google_play_services_lib) I can't follow along. I downloaded the latest SD$$anonymous$$ (doesn't have this folder?).

avatar image EarlyBird19 Goliath520 · Jun 13, 2016 at 03:47 AM 0
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In the linked answer there is a download for an older version (rev 28) that has the proper folder structure and version.xml file.

This is what the file contains if you just want to make your own:

 <?xml version="1.0" encoding="utf-8"?>
 <resources>
     <integer name="google_play_services_version">8298000</integer>
 </resources>


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