2D Collision Best Practice
So guys i have this character with a box collider on the body and a circle collider on the legs, i did use the polygon collider it looked little messy so i just took the good old box and circle colliders and attached to it with a rigidbody, and i have a moving platform with a box collider on it and when the character jumps and hits on the side of the platform it kinda goes in the character looks very weird, what am i doing wrong here could someone guide me to the right direction, any help would be much appreciated :)
can we see your colliders? It'd be helpful to see this issue you're trying to describe visually.
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