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How to prevent objects from disappearing when zooming in an orthographic viewport?
My viewport is set to an orthographic wireframe top view. When I try to zoom in with the mouse wheel, at some point the objects disappear from the viewport, like if they were getting out of the 'virtual' camera clipping planes. Is there any way to fix this?
I don't know about Unity, but I do know that a plethora of other 3D programs have similar clipping issues. It may be a limitation that extends past the scope of Unity.
Answer by Fattie · Nov 12, 2015 at 06:14 PM
Surprisingly you usually need to set
...the clipping plane of the ortho camera to a negative value...
surprising but that's how it works.
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