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Question by Faniha · May 14, 2015 at 01:36 PM · c#2doverlap

simple overlap in 2d

I have a 2d game. The players control a gameobject with a boxcollider through key inputs. the enemies have a circle collider.

How do I check if the two colliders overlap (in c# pls)?

looked into Physics2D.OverlapCircleAll, which seems like a good bet - just cannot figure out how to use it - and all exsamples I have found so far only confused me more.

I only want the check to happen when user gives a key input, so I thought of doing something like the following might work;

` bool IsOverlap = False;

 public void checkColisionForAttack(){
 
     if (Input.GetKeyDown (KeyCode.F)) {  
 
     // check for overlap and if overlap set IsOverlap to true
         if (IsOverlap){ 
 
         }
     }
 }
 
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Answer by komodor · May 14, 2015 at 01:56 PM

         Collider2D[] colliders = Physics2D.OverlapCircleAll(centerPosition, radius);
         if (colliders.Length > 0)
         {
             IsOverlap = true;
         }
         else
         {
             IsOverlap = false;
         }


and colliders is array of those colliders inside circle so you can reach them

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avatar image Faniha · May 14, 2015 at 02:16 PM 0
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thanks :)

just a quick question. I get errors for centerPosition and radius - and from the other errors it seems as if centerPosition needs to be an vector2 while radius is a float. I take it I can decide radius as i see fit - but how do I know which vector2 to use(tried just writing vector2, but i still get errors)?

avatar image komodor · May 14, 2015 at 02:44 PM 1
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ins$$anonymous$$d of centerPosition put transform.position and it will put actual position of the object the component is on

ins$$anonymous$$d of radius put there distance you want to check (1f or 10f or 4.4564f or another float)

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