Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Infrid · Feb 21, 2014 at 09:28 PM · shadershadow

Why won't my transparent with shader allow me to change the opacity

I have a shader, which allows me to cast a shadow on a transparent material (which I found here on answers).

It works great; except for one thing : I cna't change the intensity/opacity/blackness of the shadow (anyone of those would make me happy; though I'd prefer opactiy properly on my device.

On the desktop, i found that if I put the albedo value up, that my shadow would become more white, and therefore more transparent. It works a bit on my iOS device, but after about 40% of opacity, it just stops getting any ligter (i.e. I can do albedo 100 and it's the same as albedo 2.

Does anyone have any idea about how to fix this shader on iOS? I've spent days stuck on it..

Here it is

 Shader "FX/Matte Shadow" {
 Properties {
     _Color ("Main Color", Color) = (1,1,1,1)
     _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
     _Cutoff ("Alpha cutoff", Range(0,1)) = 0.01
     _ShadowStrength ("Shadow strength", Range(0,5)) = 1
 }
 
 SubShader {
     Tags {"Queue"="AlphaTest" "IgnoreProjector"="True" "RenderType"="TransparentCutout"}
     LOD 200
     Blend Zero SrcColor
 CGPROGRAM
 #pragma surface surf ShadowOnly alphatest:_Cutoff
 fixed4 _Color;
 float _ShadowStrength;

 struct Input {
     float2 uv_MainTex;
 };

 inline fixed4 LightingShadowOnly (SurfaceOutput s, fixed3 lightDir, fixed atten){
   
     fixed4 c;
     c.rgb = s.Albedo*atten;
     c.a = s.Alpha;
     return c;
 }

 void surf (Input IN, inout SurfaceOutput o) {
     fixed4 c = _Color;
     o.Albedo = c.rgb  * _ShadowStrength;
     o.Alpha = 0;
 }
 ENDCG
 }
 Fallback "Transparent/Cutout/VertexLit"
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Infrid · Feb 22, 2014 at 03:09 AM

Ok, SuperPig very generously fixed this for me.

Line 25 becomes: c.rgb = lerp(_ShadowStrength *.75, 1, atten).rrr;

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Shadow Support in Custom Shader 0 Answers

Edge outline & 2D shadow Shader for planar mesh 0 Answers

How to make shader outline without inner shadow? 0 Answers

Make this shader receive and cast shadow? Can anyone help me thanks! 0 Answers

Combine Basic Shadow Shader and Transparency Shader in Unity 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges