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Spring in Hingejoint2D
Hello! Can anyone help find the answer to such a question? There is a Spring parameter in the Hingejoint component. But it is not in the 2D version. How can you recreate a similar mechanic in 2D?
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Answer by game4444 · Nov 13, 2018 at 10:48 AM
You have all the joints in 2D as well. You could use Spring Joint 2D in 2D physics.
I did just that, the solution looks a bit strange) After all, in 3D there is such a function
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