Question by
Ahmed0774 · Jan 26, 2020 at 10:40 PM ·
charactercontrollercontrollerfps controller
My FPS character controller isn't working correctly
it doesn't move in the right direction that the player is looking at.
here's my two cs files
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class mouselook : MonoBehaviour {
public float mouseSentitivity = 100f;
public Transform playerBody;
float xRotation = 0f;
// Start is called before the first frame update
void Start()
{
Cursor.lockState = CursorLockMode.Locked;
}
// Update is called once per frame
void Update()
{
float mouseX = Input.GetAxis("Mouse X") * mouseSentitivity * Time.deltaTime;
float mouseY = Input.GetAxis("Mouse Y") * mouseSentitivity * Time.deltaTime;
xRotation -= mouseY;
xRotation = Mathf.Clamp(xRotation, -90f, 90f);
transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f);
playerBody.Rotate(Vector3.up * mouseX);
}
}
second script
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class playermovmentscript : MonoBehaviour { public CharacterController controller;
public float speed = 12f;
public float gravity = -9.81f;
public float jumpHeight = 3f;
public Transform groundcheck;
public float groundDistance = 0.6f;
public LayerMask groundMask;
Vector3 velocity;
bool isGrounded;
// Update is called once per frame
void Update()
{
isGrounded = Physics.CheckSphere(groundcheck.position, groundDistance, groundMask);
if(isGrounded && velocity.y < 0)
{
velocity.y = -2f;
}
float x = Input.GetAxis("Horizontal");
float z = Input.GetAxis("Vertical");
Vector3 move = transform.right * x + transform.forward * z;
controller.Move(move * speed * Time.deltaTime);
if(Input.GetButtonDown("Jump") && isGrounded)
{
velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
}
velocity.y += gravity * Time.deltaTime;
controller.Move(velocity * Time.deltaTime);
}
}
please respond if you know what the error is?
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220612222118im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
BoatRiderController? 1 Answer
The code does not work in unity 0 Answers
Boat Controller Help 0 Answers
Allowing player to glide/fall slowly 2 Answers
FPS controller Xbox controller 0 Answers