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Svgs all messed up
Hello. I seem to have a bit of a problem at the moment. I am making a game where there is a long racetrack (2D, looking from the side so the car is going along the top). Unity, however doen't seem to support very high resolution images so I am having to cut the track up into eighths to get it clear enough looking. I though that maybe this wouldn't be a good idea with such big file sizes and a long time necesary to stitch them back together and add colliders ect.
So I thought SVGs would be the way to go, but when I imported it in (with all necessary packages installed), most of the lines were way out of position when I placed the model into the scene. Any ideas for why and if there is an easier solution?
All help is appreciated.
I have sort of solved it by making the pngs very high resolution, but it takes a long time and a lot of crashes to load them in to the scene