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Question by dorpeleg · Feb 15, 2013 at 03:18 PM · fpsperformancerendertexturegpu

GPU at 15FPS, please help

Hello everyone.

My project is not running like it should.

when looking at the profiler, I see that the GPU is at 15fps.

RenderTexture.SetActive is taking 50%!

This project was working just fine yesterday and I didn't change anything.

I triad lowering the quality and got 30fps only on the Fastest quality.

Before, I got 30fps on Good quality.

Other project work just fine.

I triad restarting unity and rebooting my PC, nothing worked.

Any ideas?

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avatar image tuhinbhatt · Feb 15, 2013 at 04:00 PM 0
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Have you added any image effects/post processing effects recently and which version of Unity3d are you using currently.

avatar image dorpeleg · Feb 15, 2013 at 04:05 PM 0
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I didn't add any image effects/post processing effects or ever had any in this project.

I'm using unity pro 3.5.5f3.

avatar image tuhinbhatt · Feb 15, 2013 at 04:11 PM 0
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Do you an NVIDIA Gpu in your machine on which you are running Unity3d

avatar image Vandaxian · Feb 15, 2013 at 04:15 PM 0
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Since it seemed to work well the day before, but today it's running much less efficient, is there a chance that there is a second instance of the program running in the background? Try looking in Task $$anonymous$$anager, just my 2cents.

avatar image tuhinbhatt · Feb 15, 2013 at 05:05 PM 0
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Also see this http://forum.unity3d.com/threads/122080-RenderTexture.SetActive()-but-no-Image-effects-used

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