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Editor Script changes on Prefab don't persist?
Hello all,
I have made an EditorScript to help simplify making new levels for a Candy Crush style game.
In it I convert a flat array to a 2D array to form the grid with the different start options for the row and columns position.
All works well if I use it on a new GameObject with the script attached and then make that a prefab, the values for the grid pattern persist, BUT if I try to edit them after the fact the new values for the grid don't persist and it reverts to the old values after the editor has been restarted.
Am I missing something and is this behaviour to be expected?
Thanks
(See Image for a better overview and the Layout JSON is visible for this debugging)
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