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Pixel font dropshadow with TextMesh Pro
I want a 1px dropshadow under my text with TMP. I'm wondering if there's some built-in "correct" way to approach this. I can't use SDF fonts because (at least in my experience) they don't work correctly with pixel fonts. I imagine the best approach is to create a custom atlas image, but extracting and modifying the generated atlas is a pain, and the quads it generates aren't big enough for the shadow to fit (at least not by default). Another approach would be a custom shader, but that won't work correctly either because of the aforementioned quads-too-small issue.
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