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Question by Jesse3DFr3ak · Nov 16, 2013 at 04:05 PM · billboardenvironment

How do I Create a Bush?

Well , I dont know if I can ask questions like this here but I've been working on a environment for portfolio because I LOVE environments, Trees plants bushes everything. But I just cannot think about a good way to create plants like this:

http://1.bp.blogspot.com/-sRaE6rf7_tM/T9_1rwKnypI/AAAAAAAABLM/3nMo1mmndzw/s1600/TERA+2012-06-18+23-41-10-59.jpg

I have no idea how to set-up my (bilboard) planes to make it look like this.

Anyone has some suggestions?

Thanks in advance.

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Answer by joonturbo · Nov 16, 2013 at 04:37 PM

Put in a plane with the bush texture and choose a material with a transparent shader. Then add a script that makes the bosh turn towards the camera at all times. It's probably a bit too rough, but it's a starting point.

Here's an example (C#):

 using UnityEngine;
 using System.Collections;

 [ExecuteInEditMode]
 public class LookAtObject : MonoBehaviour {
     
     public Transform lookAtObject;
     public Vector3 rotationOffset;
     
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
         if (lookAtObject != null)
         {
             transform.LookAt(lookAtObject);
             transform.Rotate(rotationOffset, Space.Self);
         }
     }
 }
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avatar image Jesse3DFr3ak · Nov 16, 2013 at 04:50 PM 0
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Oke, That sounds really great thanks!

But Doesnt Unity already do that with Grass?

avatar image joonturbo · Nov 16, 2013 at 04:59 PM 0
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I've never used grass, but it looks like it might. $$anonymous$$y answer is referring to making it look and behave like bushes in game, not about placing it in the level.

avatar image Jesse3DFr3ak · Nov 16, 2013 at 05:04 PM 0
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Anyway, I think I can work with this! Thank you Sir.

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