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Question by Pinkie10 · Jan 23, 2020 at 01:42 AM · unity 2dplayerprefs

How to add 1 to a PlayerPrefs

So I have a boss called fields slime (FS) and I want to make it so that when it is defeated there is a stored int value that indicates that it is defeated bool b = true; static int c;

void Start() { rb = GetComponent<Rigidbody2D>(); Retry.gameObject.SetActive(false); ToTitle.gameObject.SetActive(false); GameOverText.gameObject.SetActive(false); //boss PlayerPrefs.SetInt("FS defeated", c); PlayerPrefs.GetInt("FS defeated"); }

//bosses if (SceneManager.GetActiveScene().buildIndex == 3 && boss.GetComponent<FieldsSlime>().HP <= 0 && b == true) { int v = PlayerPrefs.GetInt("FS defeted"); int vc = v + c; PlayerPrefs.SetInt("FS defeated", vc); PlayerPrefs.Save(); print("Saved!"); b = false; } Help would be very much appreciatied!

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