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Question by samanime · Jan 22, 2020 at 07:36 PM · inputcontrollerinput.getaxis

Input Dead Not Being Applied to Joystick?

I've some inputs for joystick with a Dead of 0.4 for testing.

alt text

I was still getting drift so I started outputting the GetAxisRaw() and GetAxis() values for each:

 Debug.Log(Input.GetAxisRaw("CursorXJoystick") + "," + Input.GetAxisRaw("CursorYJoystick") + " " + Input.GetAxis("CursorXJoystick") + "," + Input.GetAxis("CursorYJoystick"));


For some reason, the values of the GetAxisRaw() are identical to the GetAxis() values.

alt text

I would have expected that if "raw" is less than my deadzone of .4, the GetAxis() value would be zero. They never seem to not be the same and I still end up with a lot of drift.

Am I misunderstanding something or have something misconfigured? Any ideas?

Thanks.

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